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Spawning large numbers of navmeshagents causes them to jump position - Game Development Stack Exchange
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SetDestination" can only be called on an active agent that has been placed on a navmesh (more info in comments) : Unity3D
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SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D
NavMesh registering hits even with collider in the way, but only within a certain range why? - Unity Forum
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Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity
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Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity
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SetDestination can only be called on an active agent that has been placed on a NavMesh Unity Error - YouTube
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